Dreamcast Sega

PowerVR2
CLX2, 7.0 Mil poligon/saniye uç performans, Trilinear filtering desteği. Aktüel maksimum oyun performansı (with full textures, lighting, gameplay, etc...) 3-5 Mil poligon/saniye.
Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independant from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, nominal fillrate of 100 MPixels/s.
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